AI Insights · Timothy · July 2025
Top Snake Games on Unified Platform in Saudi Arabia: Q2 2025
Explore the performance of the top 5 snake games in Saudi Arabia during Q2 2025, with insights into downloads, revenue, and active users.
The second quarter of 2025 saw a dynamic performance among the top snake games in Saudi Arabia on a unified platform. Data from Sensor Tower provides a comprehensive view of these games' trends in downloads, revenue, and active users.
SSSnaker from HABBY maintained consistent active user engagement, fluctuating between 11K and 14K throughout the quarter. Weekly revenue showed varied movement, peaking at around $822 in late March and averaging between $300 to $600 in subsequent weeks.
Snake Clash! by Supercent, Inc. experienced a noticeable surge in downloads, particularly in June, reaching a high of 28K. Revenue remained relatively stable, hovering around $150 to $300, while active users peaked at over 250K in mid-June.
Snake.io - Fun Online Snake from Kooapps showed strong download numbers, consistently above 30K, with a peak of 47.5K at the end of June. Active user numbers started at 735K and saw a gradual decline, closing at 692K. Revenue fluctuated slightly, with a high of $241 in early June.
Worms Zone .io — Hungry Snake by Azur Interactive Games Limited demonstrated stable active user engagement, ending the quarter at 58K. Weekly downloads were steady, averaging around 10K, while revenue reached a high of $191 in mid-June.
Little Big Snake from LittleBigSnake, Inc saw minimal download activity, with only a few recorded instances. Active users ranged from 365 to 598, and revenue remained low, peaking at $130 at the quarter's start.
For more detailed insights and data, visit Sensor Tower. These trends highlight the varying engagement levels and financial performance of snake games in Saudi Arabia during this period.